Modeling water is not difficult, just time consuming and requiring great patience.
Many lessons about how we should have built the canyon to accommodate the water were
learned. Detailing the canyon with water is not finished. The following pictures
show the work in progress.
The upper water course is about finished. Water is poured to the level of the rocks at the top of the lower waterfall. The next stem is to create the lower waterfall.
Because of the degree of slope, the Woodland Scenics water flowed to the lowest point
rather than building sufficient thickness. If we were to do it again a flat surface
would have worked well.
However, blocking the flows and creating pools may work. After several coats of
the water material, we will add clear silicon to represent fast flowing water and
short falls from pool to pool.
The lower bed of the gorge slopes toward the fascia. We expected that the water
would fill the floor of the gorge. Wrong!
Above are pictures taken after pouring another layer of water. Notice that the surface tension of the material shows a build up at the edges. This will shrink as the material dries. Sticks were placed as debris. Some of the sticks were placed into the wet water. The next series of pours will begin to cover those areas.
The water has a natural ripple effect as it coat the tops of imbedded rocks. No manipulation of the material is needed.
The upper falls flows out of an plaster cast commercial HO gauge culvert. Three pours of Woodland Scenics water coated the water course. The material was poured at the mouth of the culvert and permitted to take its natural course. The depth of the pool at the base of the falls was simulated by painting the area nearest the cliff black and shaded to a lighter gray toward the channel of the main branch. No rocks were placed in that area. Creating the cascading waterfall is next.